Image source: ARM

ASTC is a very efficient texture compression format - it combines decent image quality with high compression. It helps saving a lot of memory bandwidth on modern mobile GPUs.

But can we crank it to 11 and make it run even faster? It appears we can (in certain scenarios and…

WebGL 2 is now available in latest Firefox and Chrome (even in mobile version) so it was tempting to try out some of its new features. One of the most important WebGL 2 (and OpenGL ES 3.0, which it is based upon) features is instanced rendering. This feature reduces draw…

Oleksandr Popov

Front-end developer making 3D live wallpaper apps for Android.

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